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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../all-classes.html')" href="../../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../../index-list.html')" href="../../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../../index.html?org/papervision3d/materials/shadematerials/EnvMapMaterial.html&amp;org/papervision3d/materials/shadematerials/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;EnvMapMaterial</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.materials.shadematerials</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class EnvMapMaterial</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">EnvMapMaterial <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../images/inherit-arrow.gif"> org.papervision3d.core.material.AbstractSmoothShadeMaterial</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="../../core/render/draw/ITriangleDrawer.html">ITriangleDrawer</a></td>
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<td class="classHeaderTableLabel">Subclasses</td><td><a href="../shadematerials/CellMaterial.html">CellMaterial</a>, <a href="../shadematerials/PhongMaterial.html">PhongMaterial</a></td>
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<p></p>
  EnvMapMaterialは、環境マッピングのマテリアルを適用するクラスです。
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#backenvmap">backenvmap</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">EnvMapMaterial</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_lightMap">_lightMap</a> : BitmapData<div class="summaryTableDescription"></div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lightMap">lightMap</a> : BitmapData<div class="summaryTableDescription"></div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lightmapHalfheight">lightmapHalfheight</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">EnvMapMaterial</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#lightmapHalfwidth">lightmapHalfwidth</a> : Number<div class="summaryTableDescription"></div>
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<a class="signatureLink" href="#EnvMapMaterial()">EnvMapMaterial</a>(light:<a href="../../core/proto/LightObject3D.html">LightObject3D</a>, lightMap:BitmapData, backEnvMap:BitmapData = null, ambientColor:int = 0)</div>
<div class="summaryTableDescription">
   新しい EnvMapMaterial インスタンスを作成します。
   </div>
</td><td class="summaryTableOwnerCol">EnvMapMaterial</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#drawTriangle()">drawTriangle</a>(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void</div>
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</td><td class="summaryTableOwnerCol">EnvMapMaterial</td>
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<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="backenvmap"></a>
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<td class="detailHeaderName">backenvmap</td><td class="detailHeaderType">property</td>
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<code>public var backenvmap:BitmapData</code>
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<a name="_lightMap"></a>
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<td class="detailHeaderName">_lightMap</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var _lightMap:BitmapData</code>
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<a name="lightMap"></a>
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<td class="detailHeaderName">lightMap</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>lightMap:BitmapData</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get lightMap():BitmapData</code>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set lightMap(value:BitmapData):void</code>
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<td class="detailHeaderName">lightmapHalfheight</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var lightmapHalfheight:Number</code>
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<td class="detailHeaderName">lightmapHalfwidth</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var lightmapHalfwidth:Number</code>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="EnvMapMaterial()"></a>
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<td class="detailHeaderName">EnvMapMaterial</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function EnvMapMaterial(light:<a href="../../core/proto/LightObject3D.html">LightObject3D</a>, lightMap:BitmapData, backEnvMap:BitmapData = null, ambientColor:int = 0)</code><p>
   新しい EnvMapMaterial インスタンスを作成します。
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="20px"></td><td><code><span class="label">light</span>:<a href="../../core/proto/LightObject3D.html">LightObject3D</a></code> &mdash; 光源です。
   </td>
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<td class="paramSpacer">&nbsp;</td>
</tr>
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<td width="20px"></td><td><code><span class="label">lightMap</span>:BitmapData</code> &mdash; 光源マップです。
   </td>
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<td class="paramSpacer">&nbsp;</td>
</tr>
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<td width="20px"></td><td><code><span class="label">backEnvMap</span>:BitmapData</code> (default = <code>null</code>)<code></code> &mdash; 環境マップです。
   </td>
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<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
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<td width="20px"></td><td><code><span class="label">ambientColor</span>:int</code> (default = <code>0</code>)<code></code> &mdash; 環境光の色です。
   </td>
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<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="drawTriangle()"></a>
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<td class="detailHeaderName">drawTriangle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void</code><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">tri</span>:RenderTriangle</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">graphics</span>:Graphics</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">renderSessionData</span>:RenderSessionData</code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">altBitmap</span>:BitmapData</code> (default = <code>null</code>)<code></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">altUV</span>:Matrix</code> (default = <code>null</code>)<code></code></td>
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